i thought about one thing :
LFO has "random sample and hold" waveform. How would it be possible to get the exact "seed" of "randomness" of the original TG77 cirtuits ? so that, for example when very low speed LFO - applyed on pitch - we would have some exact audio rendering as it is with physical hardware ?
LFO has "random sample and hold" waveform. How would it be possible to get the exact "seed" of "randomness" of the original TG77 cirtuits ? so that, for example when very low speed LFO - applyed on pitch - we would have some exact audio rendering as it is with physical hardware ?
Statistics: Posted by cslevine — Wed Sep 25, 2024 9:22 am